Well today I lost a lot of time working on performance. After hours of testing resolution outputs and scaling options in the game engine(not in house) a reliable speed performance was found. it's nothing super amazing, but should be plenty for our game development and testing purposes.

Addendum. Not super amazing compared to native rendering, but super awesome for my simpler games :) On top that this will be mostly a Tegra 3 game on the Ouya and various desktop distribution. Everything is peachy :)